You can offset a mesh using mouse clicks based on the desired result: by clicking on a preview location or by entering a specific distance.
Offsetting a mesh is a common operation in 3D modeling and design, allowing you to reposition or move the geometry relative to its current location or a defined point. Based on the provided information, the method for offsetting the mesh is tied directly to mouse interaction.
Here are the specific ways to offset the mesh according to the reference:
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Offsetting to a Preview Location:
- The software or tool displays a preview of where the mesh will be moved, which follows your mouse cursor.
- To move the mesh to this specific location shown by the preview, you use a Left-click.
- This method is useful for visually placing the mesh interactively.
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Offsetting by a Specific Distance:
- Instead of relying on the visual preview, you can move the mesh by a precise amount.
- To offset the mesh based on a numerical value you input (likely in a dialogue box or input field), you use a Right-click.
- This method is ideal for precise movements where specific measurements are required.
In summary, the mouse clicks trigger different offsetting actions:
Action | Method | Purpose |
---|---|---|
Left-click | Offset to preview location | Interactive, visual placement |
Right-click | Offset to input distance | Precise, numerical placement |
By utilizing these mouse clicks, you can effectively control how and where your mesh is offset within the application.