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What is Object Framing?

Published in Object Encapsulation 3 mins read

Object framing is the process of creating a protective and visually appealing enclosure around a three-dimensional object. This enclosure, often a custom-made frame or shadow box, enhances the object's presentation and complements its surroundings. The process involves carefully selecting a frame that not only safeguards the item but also enhances its aesthetic appeal within a given space. Different applications of the term exist, however, as detailed below.

Types of Object Framing

The concept of "object framing" appears in several contexts:

1. Physical Object Framing (e.g., Shadow Boxes, Custom Frames): This refers to the traditional method of showcasing three-dimensional objects. This is the most common meaning, as evidenced by sources like Hall of Frames (https://hallofframes.com/frame/custom-frame/objects/), which specifically offers custom shadow box framing services to protect and display 3D objects. Zeenat Arsiwalla's blog post (https://www.zeenatarsiwalla.com/blog/day-15-easy-art-framing-objects) also provides a guide on how to mount and frame objects for artistic display. The core principle is to create a receptacle that both protects and showcases the object.

  • Example: A cherished family heirloom, a collection of rare coins, or a unique piece of artwork could all benefit from being displayed within a custom-made frame designed to protect and enhance the item.

2. Digital Object Framing (Image Cropping & Auto-Framing): In the context of digital photography and graphic design software, object framing can refer to the automated or manual adjustment of an image's composition. Sony's Cyber-shot and Alpha cameras, for example, feature an "Auto Object Framing" function (https://helpguide.sony.net/gbmig/44659691/v1/eng/contents/05/02/16/16.html, https://helpguide.sony.net/ilc/1810/v1/en/contents/TP0002241263.html) that automatically crops images to focus on detected subjects. Similar functionalities exist within various design programs, like Figma, where objects can be contained within "frames" to aid in organization and manipulation.

  • Example: A photographer using the auto object framing feature on their Sony camera to automatically center and crop a portrait. Or, a graphic designer using frames in Figma to group and manipulate various design elements.

3. Framing in 3D Software (e.g., Unity): Within game development environments like Unity, "framing an object" may refer to adjusting the camera's view to center and focus on a specific 3D model (https://discussions.unity.com/t/framing-an-object-bounds-encapsulating/129567). This ensures the object is prominently displayed within the game's viewport.

  • Example: A game developer adjusting the camera position to center a player character on the screen during a cutscene.

In summary, while the core idea of "surrounding" or "enclosing" an object persists across these uses, the context—physical versus digital—significantly impacts the specifics of object framing.

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