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How to Change Image Interpolation in Photoshop

Published in Photoshop Settings 4 mins read

You can change the default image interpolation method used for transformations in Photoshop by accessing the program's preferences.

Image interpolation is the method Photoshop uses to calculate new pixel values when you resize, resample, or transform an image. Changing the default interpolation affects operations like scaling layers or selections using commands such as Free Transform (Ctrl/Cmd + T).

Changing the Default Interpolation Setting

To change the interpolation method used by default for transformation commands across Photoshop, follow these steps:

  1. Go to the Edit menu (on Windows) or the Photoshop menu (on macOS).
  2. Select Preferences.
  3. Choose General from the submenu or list.
  4. In the General Preferences dialog box, locate the Interpolation drop-down box.
  5. Click the drop-down box to see the list of available interpolation methods.
  6. Select your desired interpolation method from the list. The default is Bicubic.
  7. Click OK to apply the change.

Reference Information:

  • "Select Edit Preferences General and locate the Interpolation drop down box. The default is Bicubic, but if you want to use another option, select it from the drop down list and click OK. Now, interpolation is active in Photoshop for all your transformation commands until you change it."

Once you change this setting, Photoshop will use your selected method for all subsequent transformation operations until you change the preference again.

Understanding Interpolation Methods

Photoshop offers several interpolation methods, each calculating new pixels differently and yielding varying results, especially when significantly scaling images. Choosing the right method depends on whether you are enlarging or reducing an image and the desired outcome (sharpness, smoothness).

Here are some common interpolation options you might find:

  • Nearest Neighbor (Hard Edges): Fast but can produce jagged results, especially on angled lines. Preserves hard edges and is sometimes used for illustrations or pixel art.
  • Bilinear: A faster method that averages the color of surrounding pixels. Results in smoother transitions than Nearest Neighbor but can be softer than Bicubic.
  • Bicubic (Smoother Gradients): The default and generally good for many common tasks. It considers more surrounding pixels than Bilinear.
  • Bicubic Smoother (Enlargement): Designed specifically for enlarging images, often producing smoother results than standard Bicubic.
  • Bicubic Sharper (Reduction): Designed specifically for reducing images, often maintaining more detail and sharpness than standard Bicubic.
  • Preserve Details (Enlargement): A newer method (introduced in later versions) designed for complex enlargements, aiming to maintain details and textures while preventing excessive noise. It often includes a "Reduce Noise" slider.

Table of Common Interpolation Methods

Method Best Use Case Characteristics
Nearest Neighbor Illustrations, Pixel Art Fastest, produces jagged edges
Bilinear General (Alternative) Smoother than Nearest Neighbor, softer than Bicubic
Bicubic General (Default) Good balance, smoother gradients
Bicubic Smoother Enlarging Images Optimized for smoother enlargements
Bicubic Sharper Reducing Images Optimized for sharper reductions
Preserve Details Complex Enlargements Aims to maintain detail, prevent noise (modern)

Note: While you can set a default in Preferences, you can also temporarily override this setting for a specific transformation. When using the Free Transform tool (Ctrl/Cmd + T), look for the Interpolation option in the Options bar at the top of the screen while the transformation is active.

Changing the preference sets the default for all future transformations until you change it again, as stated in the reference. Experimenting with different methods can help you find the best option for your specific image and task.

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