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How to Determine Acceleration Graphically Using Velocity Vectors

Published in Physics Vectors 4 mins read

To find acceleration graphically using velocity vectors, you determine the vector difference between two successive velocity vectors. This difference vector represents the acceleration.

Acceleration is defined as the rate of change of velocity. Since velocity is a vector (having both magnitude and direction), a change in velocity can mean a change in speed, a change in direction, or both. Graphically, the change in velocity vector is found by subtracting the initial velocity vector from the final velocity vector. The provided reference describes a specific graphical method to achieve this subtraction and find the acceleration vector.

Steps to Find Acceleration Graphically

Based on the method outlined in the reference, you can determine the acceleration vector from two successive velocity vectors using the following steps:

  1. Select Two Successive Velocity Vectors: Choose the velocity vector at an initial time point (v₁) and the velocity vector at a later time point (v₂). These vectors represent the velocity of an object at two different moments.
  2. Draw Vectors from the Same Point: Draw both the first velocity vector (v₁) and the second velocity vector (v₂) originating from a single common point. This helps in visually comparing the two vectors.
  3. Construct the Connecting Vector: Draw a new vector (an arrow) that starts from the tip of the first velocity vector (v₁) and ends at the tip of the second velocity vector (v₂).
  4. Identify the Acceleration Vector: The vector you have just constructed (the one connecting the tip of v₁ to the tip of v₂) represents the change in velocity (Δv = v₂ - v₁). Since acceleration (a) is proportional to the change in velocity over time (a = Δv / Δt), this constructed vector is in the same direction as the acceleration vector. Its magnitude represents the magnitude of the change in velocity, which relates to the acceleration magnitude (you'd typically divide by the time interval Δt to get the exact acceleration magnitude, but this graphical method gives the direction and relative magnitude of Δv).

This graphical method effectively shows the vector subtraction v₂ - v₁, which is the change in velocity Δv. The direction of the resulting vector Δv is the direction of the acceleration.

Visual Representation

Imagine an object moving along a curved path. Its velocity vector is tangent to the path at each point and changes direction (and possibly magnitude) over time.

Step Description Graphical Action Example (Conceptual)
1. Select v₁ and v₂ Choose velocity at time t₁ (v₁) and time t₂ (v₂). You have arrows representing velocity at two moments.
2. Draw from Common Origin Place the tail of v₁ and the tail of v₂ at the same origin point. Two vectors v1 and v2 drawn from a common origin
3. Construct Connecting Vector Draw an arrow from the tip of v₁ to the tip of v₂. Vector from tip of v1 to tip of v2
4. Identify Acceleration Vector This new vector is Δv, which points in the direction of acceleration. The constructed vector's direction is the acceleration direction.

This graphical technique is particularly useful for understanding the direction of acceleration, especially in cases of circular motion (where acceleration is often directed towards the center, perpendicular to the velocity vector) or projectile motion.

Important Note: This graphical method gives the direction of acceleration and the magnitude of the change in velocity (Δv). To find the exact magnitude of the acceleration vector, you would need to divide the length of the Δv vector by the time interval Δt = t₂ - t₁ between the two velocity measurements.

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