You can move the camera in Pivot Animator by dragging the square handles located at the corners of the camera viewport rectangle.
Moving the camera in Pivot Animator allows you to control what part of your animation is visible within the final output. This is achieved by manipulating the camera viewport, which is the rectangular area that defines the screen boundaries for the animation frames.
Understanding the Camera Viewport
In Pivot Animator, the camera viewport is represented by a rectangle. This rectangle shows the area of your animation that will be rendered in the final export. Manipulating this viewport effectively moves, scales, or rotates the camera perspective.
How to Move, Scale, and Rotate the Camera
According to the reference provided, the primary way to interact with the camera viewport is by using the square handles found at its corners.
Here's how you can control the camera:
- Moving the Viewport: To move the camera (change the area displayed), click and drag one of the square handles at the corners of the rectangle. As you drag a handle, the entire viewport rectangle will likely move, allowing you to reposition the visible area within your animation space.
- Scaling the Viewport: Dragging the corner handles can also scale the viewport. This zooms the camera in or out, changing how much of the scene is visible.
- Rotating the Viewport: Dragging the corner handles can also rotate the viewport. This tilts the camera's perspective.
The center of the viewport is indicated by a red cross. It's important to note that rotation and scaling of the viewport are always performed around this red cross (the center).
Practical Tips
- Always check the camera viewport before exporting your animation to ensure that the desired action or characters are within the visible frame.
- Using the corner handles allows for simultaneous movement, scaling, and rotation, giving you flexible control over the camera's perspective.
By understanding and utilizing the square handles on the camera viewport, you gain precise control over your animation's framing and perspective within Pivot Animator.