Adding audio in Procreate Dreams typically involves incorporating sound files into your project's timeline to enhance your animation. While the exact method for initially importing or adding an audio file might vary slightly (often through a '+' button or import function to add an audio track), once the audio track is present, you can place and manipulate sound effects or music on it.
Based on the provided reference, Procreate Dreams allows you to work with audio tracks, such as sound effects, directly on the timeline. You can visualize the audio waveform and select specific portions of a longer audio file.
Steps to Work with Audio in Procreate Dreams
- Add an Audio Track: (This step is implied based on the software's capabilities and the reference showing an existing track). You would typically add a dedicated audio track to your timeline.
- Place Your Audio File: Drag or import your audio file (like a sound effect or music) onto the newly created audio track on the timeline.
- Manipulate the Audio: Once the audio is on the timeline, you can edit it. As shown in the reference, if your audio file contains multiple sound effects or is longer than needed:
- Locate the specific part of the audio you want to use.
- Drag the playhead along the timeline to the desired start and end points of the audio segment you need.
- You can then trim, split, or move the audio clip to fit your animation's timing.
Example from Reference
The reference highlights a common scenario where an audio file, specifically described as a "sound effect," contains multiple distinct sounds. The user demonstrates how to isolate a desired sound effect by:
- Having the audio file already on the timeline.
- Identifying that the audio file contains "three different sound effects."
- Using the playhead to select only the first sound effect required.
This demonstrates the ability to not just add an audio file but also edit and select specific segments from within it directly on the timeline.
Using the timeline and playhead allows for precise timing and synchronization of your sound effects and music with your animation frames.