Creating motion animation in SOLIDWORKS primarily involves using the MotionManager to define how components move over time.
Here's a straightforward way to make motion animation:
Making animation in SOLIDWORKS allows you to visualize the movement and interaction of your assembly components. A fundamental method involves defining the position of parts at different points in time using the MotionManager timeline.
Accessing the MotionManager
Before you start animating, you need to access the MotionManager:
- Open the assembly you want to animate.
- Look for the MotionManager tab at the bottom of the graphics area, usually next to the Model and 3D Views tabs.
- Click on the MotionManager tab to switch to the animation interface.
Creating Animation Keypoints
The MotionManager interface includes a timeline with a time bar. This is where you define the animation sequence.
As described in the reference, you can create an animation by dragging the time bar along the timeline to a point in time, and then moving a component to a target location. This process automatically creates keypoints on the timeline for that component, marking its position at that specific time.
Here are the basic steps using this method:
- Set the initial position: Your components should be in their starting position in the assembly. This implicitly sets the first keypoint at time 0.
- Drag the Time Bar: Click and drag the time bar (the vertical line on the timeline) to the desired time point where you want the component to be in a new position (e.g., 2 seconds, 5 seconds).
- Move the Component: In the graphics area, click and drag the component you want to move to its desired location for the time point you selected. You can also use SOLIDWORKS' move/rotate tools.
- Observe Keypoints: SOLIDWORKS automatically creates keypoints on the component's track in the MotionManager timeline at the start time (time 0) and at the time you dragged the bar to.
- Repeat for Complex Motion: For more complex motion, repeat steps 2 and 3 at different time points, defining intermediate positions.
- The MotionManager moves the component from its initial position to the position that you designate at a specified time. SOLIDWORKS interpolates the motion between these keypoints to create a smooth transition.
Adding Other Motion Elements (Optional)
While dragging and moving components is the core method for simple animations, the MotionManager also allows you to add:
- Motors: Define rotational or linear motion for specific components.
- Mates: Utilize existing assembly mates to drive motion.
- Forces/Gravity: Simulate physical interactions.
- Cameras and Lights: Control the view and lighting during the animation.
Simulating and Saving
Once you have defined your keypoints and potentially other motion elements:
- Click the Calculate (or Play) button in the MotionManager to simulate the animation.
- Review the animation in the graphics area.
- If satisfied, click the Save Animation button to export it as a video file (e.g., .avi, .mp4).
By strategically dragging the time bar and moving components, you can quickly build kinematic animations to showcase your designs in motion.