Converting a virtual texture back to a standard texture is typically done through a specific menu option within the software or engine you are using.
According to the provided reference, the process involves accessing a context menu.
Steps to Convert
Here's how you can perform the conversion based on the information:
- Select the Virtual Texture: First, locate and select the virtual texture asset you wish to convert. This is usually done within a content browser or asset manager.
- Access the Context Menu: Right-click on the selected virtual texture asset. This action will open a context menu with various options related to the asset.
- Select the Conversion Option: From the context menu, find and select the option labeled "Convert to Virtual Texture". Although the name might sound counter-intuitive for converting from a virtual texture, the reference explicitly states that this menu option also enables you to convert from a virtual texture to a regular texture as well.
- Confirm the Conversion: A "Convert To" window will appear. This window typically displays the selected texture(s) and any materials that currently reference them.
- Start the Process: Review the information in the window and click Ok to initiate the conversion process.
Following these steps will convert the selected asset from a virtual texture format back into a standard texture format.
Understanding the Conversion
Virtual textures are often used for performance optimization, especially with large textures, by streaming only necessary parts. Converting back to a regular texture essentially unpacks or processes the virtual texture data into a traditional, non-streamed texture format. The "Convert To" window serves as a confirmation step, showing the assets involved before proceeding.
Key Point: The same menu option is used for both converting to and from a virtual texture format.