TX format is a tiled and mipmapped texture format designed to improve rendering performance by optimizing texture access and reducing memory usage.
Here's a more detailed breakdown:
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Tiled: Tiling refers to the way the texture data is organized. Instead of storing the texture data linearly, it's broken up into smaller, square blocks (tiles). This allows for more efficient access to localized regions of the texture, which is common in rendering. When a small area of the texture is needed, only the relevant tiles need to be loaded into memory, rather than the entire texture.
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Mipmapped: Mipmapping involves creating a series of pre-calculated, lower-resolution versions of the original texture. These progressively smaller images are used when the texture is viewed from a distance, preventing aliasing artifacts (jagged edges) and improving performance. The appropriate mip level is automatically selected based on the distance of the textured surface from the viewer.
Benefits of using TX format:
- Improved Time to First Pixel: Because only necessary tiles and mip levels are loaded, the rendering process can begin much faster.
- Overall Reduced Render Time: Efficient texture access and mipmapping contribute to faster overall rendering.
- Reduced Memory Usage: By only loading necessary portions of the texture and utilizing mipmaps, memory footprint is significantly lowered.
Why convert textures to TX files?
Converting textures to TX format is highly recommended because it provides substantial performance benefits, particularly in rendering applications that rely heavily on textures. The tiled and mipmapped structure optimizes texture access, leading to faster rendering and reduced memory consumption. This ultimately contributes to a smoother and more efficient rendering pipeline.