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How do you add points in Toon Boom Harmony?

Published in Toon Boom Harmony Points 3 mins read

In Toon Boom Harmony, you can add specific types of points depending on the context of your work. Based on the provided information, one method details how to add control points on a 3D path trajectory using a simple keyboard shortcut.

While the term "points" can refer to various elements in Harmony, such as drawing points on a vector shape or keyframes on an animation path, the particular method described here applies specifically to manipulating motion or trajectories in a 3D space. Adding control points allows for greater precision and control over the path's shape and movement.

Adding Control Points on a 3D Path Trajectory

When working with elements that have a 3D path trajectory, such as camera movements or object paths in 3D space, control points are essential for defining the path's curvature and flow.

Here's how to add these control points:

Step-by-Step Process

Adding control points on a 3D path trajectory is a quick action using a designated key:

  1. Position the Cursor: Navigate to the desired location on the 3D path trajectory where you wish to add a new control point.
  2. Press the 'P' Key: Press the P key on your keyboard once. A single control point will be added exactly where your cursor is positioned.
  3. Add Multiple Points (Optional): If you need to add several control points along a section of the path rapidly, simply hold down the P key. Control points will be added continuously as long as the key is pressed, following your cursor's movement along the path.

Quick Reference

Action Keyboard Shortcut Note
Add Single Control Point Press P Place cursor first
Add Continuous Control Points Hold Down P Points added until key released

This method is specifically for adding control points on a 3D path trajectory. Understanding the context in which you are working (e.g., camera view, specific node properties) is key to using this function effectively.

Adding control points is a fundamental technique for refining animation paths and trajectories, giving you granular control over timing and easing along the defined movement.

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