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How do you change the static mesh size in UE5?

Published in UE5 Mesh Scale 3 mins read

To change the static mesh size within Unreal Engine 5 using the mesh editor, you need to access its build settings and adjust the "Build Scale" option.

Detailed Steps to Change Static Mesh Size in UE5

Resizing a static mesh directly within its asset editor provides a fundamental way to alter its dimensions before it's placed in your levels. This method is based on the mesh's internal settings.

Here's how to do it:

  1. Open Your Mesh: Start by double-clicking the static mesh asset in the Content Browser to open the Static Mesh Editor.

  2. Locate Build Settings: In the Static Mesh Editor, navigate to the Details panel. Look for the Build Settings section.

  3. Adjust the Build Scale: Within the Build Settings, you will find the Build Scale option. This allows you to resize the mesh along its individual axes:

    • X: Adjusts the scale along the X-axis.
    • Y: Adjusts the scale along the Y-axis.
    • Z: Adjusts the scale along the Z-axis.

    You can enter numerical values to set the scale factor for each axis. A value of 1.0 represents the original size. A value of 2.0 would double the size along that axis, while 0.5 would halve it.

  4. Apply Your Changes: After setting the desired scale values for the X, Y, and Z axes, it's crucial to apply these modifications. Click the Apply Changes button, typically found near the Build Settings section or at the top of the editor, to save and implement the new build scale for the static mesh asset.

Understanding Build Scale

The Build Scale property directly affects how the mesh is scaled when it's imported or processed. Changing this value in the Static Mesh Editor permanently alters the asset's base scale within the engine. This is different from scaling an instance of the mesh placed in the viewport, which only affects that specific instance in the level.

Using the Build Scale is a direct way to modify the asset itself, ensuring consistency whenever you use that particular static mesh. As referenced, this method allows you to resize the mesh in all three axes under the "Build Settings" section.

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