Unity, the popular real-time development platform, does not have one single fixed "sample rate" that applies universally. Instead, it is designed to support various audio sample rates, allowing developers flexibility based on their project's needs and the source audio files.
Understanding Audio Sample Rates in Unity
The sample rate of audio refers to the number of audio samples taken per second. A higher sample rate generally means more detail is captured, potentially resulting in higher audio quality, but also larger file sizes and potentially increased processing requirements. Standard CD quality audio uses a sample rate of 44.1 kHz (44,100 samples per second).
Unity's Supported Sample Rates
While 44.1 kHz is a common standard, Unity is capable of supporting audio output sample rates higher than 44kHz. This means you aren't limited to CD quality and can work with higher fidelity audio assets if desired.
The ability to effectively utilize and maintain these higher sample rates often depends on how the audio data is compressed or handled within the project:
- Dependence on Compression: According to the reference, if you wish to produce AudioClips in a higher sample rate, this is possible depending on the compression format you choose for the audio asset within Unity. Different compression codecs (like Vorbis, MP3, or ADPCM) might handle or resample audio differently.
- Uncompressed Audio (PCM): If you leave the audio data uncompressed (using the PCM format), it should stay at 48kHz (often with 24bit depth, though the sample rate is the primary concern here). 48kHz is a standard sample rate commonly used in professional audio production, video, and digital media, offering slightly higher fidelity than 44.1kHz.
In summary:
- Unity supports sample rates above 44kHz.
- Support for higher rates is dependent on the audio compression format.
- For uncompressed (PCM) audio, 48kHz is a typical and supported rate.
Why Sample Rate Choices Matter
Choosing an appropriate sample rate in Unity involves balancing audio quality, file size, and performance:
- Higher Sample Rates: Can provide better audio fidelity, capturing more nuances, which might be important for critical sound effects or music. However, they result in larger file sizes and potentially higher CPU usage for decompression and mixing.
- Lower Sample Rates: Result in smaller file sizes and less processing overhead, which can be beneficial for performance, especially on mobile or lower-spec hardware. However, they may slightly reduce audio quality.
- 48kHz (for PCM): Offers a good balance, providing high quality suitable for most game scenarios without the significant increase in size that much higher rates (like 96kHz or 192kHz) would incur.
Developers can configure import settings for individual audio clips in Unity to control sample rate settings, including overriding the source file's rate if necessary, based on the chosen compression format.