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How to Convert Mesh into Terrain in Unity?

Published in Unity Development 3 mins read

Converting a mesh into a terrain in Unity allows you to leverage Unity's terrain tools for sculpting and texturing. Here's how you can do it, primarily through the use of a plugin:

  1. Acquire Object2Terrain Plugin: You'll need a tool like "Object2Terrain" (or similar mesh-to-terrain plugins from the Unity Asset Store). Search for it in the Unity Asset Store and download/import it into your project. Keep in mind the specific name of the plugin might vary; search for "mesh to terrain".

  2. Import and Place Your Mesh: Import the mesh you want to convert into your Unity project. Drag it from the Project window into the Hierarchy (Scene) to place it in your scene.

  3. Access the Conversion Tool: With the mesh selected in the Hierarchy, navigate to the Unity editor's top toolbar. The exact location depends on the plugin but commonly it can be found under "Terrain" or "Tools". Look for an entry like "Terrain > Object To Terrain" (or the name of your plugin followed by conversion options).

  4. Adjust Settings (Plugin Dependent): A window will pop up with conversion settings. These settings typically include:

    • Resolution: Determines the level of detail of the resulting terrain. Higher resolution means more detail but also higher performance cost.
    • Size: Controls the overall size of the terrain.
    • Position: Specifies the starting position of the terrain.
    • Other options: Might include smoothing, height adjustments, and more. Experiment with these settings to achieve the desired result.
  5. Convert the Mesh: Click the "Convert" or "Create Terrain" button (the exact wording depends on the plugin). The plugin will then generate a Unity Terrain object based on the shape of your mesh.

Important Considerations:

  • Plugin Dependency: This process heavily relies on third-party plugins. The steps may vary depending on the specific plugin you choose. Always refer to the plugin's documentation for detailed instructions.
  • Performance: Converting a high-poly mesh to a terrain can result in a very dense terrain, which can impact performance. Optimize your mesh before converting if necessary. Simplify the mesh or use a lower resolution during conversion.
  • Editing: Once the mesh is converted to a terrain, you can use Unity's built-in terrain tools to further sculpt, paint textures, and add details.
  • Alternative Method (Less Common): While plugins are generally easier, it's theoretically possible to write custom code to sample the mesh's height data and manually generate a TerrainData object. This is a much more advanced approach.

Example (Hypothetical):

Let's say you're using "MeshToTerrainPro":

  1. Import MyMountain.fbx.
  2. Drag MyMountain into the scene.
  3. Select MyMountain in the Hierarchy.
  4. Go to Tools > MeshToTerrainPro > Convert.
  5. In the "MeshToTerrainPro" window:
    • Set Resolution to 512.
    • Adjust Height Scale if needed.
    • Click "Create Terrain".

The MyMountain mesh will be replaced with a Unity Terrain object that mimics its shape.

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