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How do I Import My Camera into Unreal?

Published in Unreal Engine Camera Import 4 mins read


Importing a camera into Unreal Engine, typically from 3D software like Blender, involves exporting it in a compatible format and then bringing it into your Unreal project. Once imported and placed in your scene, you use Unreal's tools, particularly the Sequencer, to control its movement and properties, especially for cinematics.

The primary method for bringing a camera asset from external software into Unreal is through the **FBX file format**.

## Importing Your Camera via FBX

FBX is a common file format used for transferring 3D assets, including models, animations, and cameras, between different software applications.

Here's a general outline of the process:

1.  **Export from your 3D software:**
    *   In your 3D application (e.g., Blender, Maya, 3ds Max), ensure your camera is set up correctly with any necessary animation baked.
    *   Export the camera (and its animation) using the FBX format. Look for export options related to cameras and animation.

2.  **Import into Unreal Engine:**
    *   Open your Unreal Engine project.
    *   Navigate to the **Content Browser**.
    *   Click the **Import** button, or right-click in the Content Browser and select **Import to [Current Folder]**.
    *   Select the FBX file you exported from your 3D software.
    *   An **FBX Import Options** window will appear. Pay attention to settings related to:
        *   **Mesh:** Deselect if you are only importing a camera.
        *   **Animation:** Ensure this is checked to import camera animation.
        *   **Import Camera:** Make sure this option is enabled.
        *   Adjust other settings as needed based on your specific export.
    *   Click **Import** or **Import All**.

Your imported camera asset, often appearing as a Blueprint or Static Mesh depending on how it was exported and configured, will now be available in your Content Browser.

## Using Your Camera in Unreal Cinematics

Once your camera asset is imported and placed in your Unreal scene, you can control its movement and settings using Unreal's powerful **Sequencer** tool. This is the standard workflow for creating cinematics and animated sequences.

As referenced, working with cameras for cinematics involves Unreal's dedicated tools:

1.  **Go to Cinematics:** Access the Sequencer by navigating to the **Cinematics** menu in the Unreal Engine editor's main toolbar. From here, you can create a new Level Sequence or open an existing one.
2.  **Add a Camera:** Within your Level Sequence, you need to reference the camera you want to control. If you have an imported camera asset placed in your scene (from the FBX import), you can add a track in Sequencer and point it to that camera actor. The reference mentions you **can simply drag and drop** the camera. This typically means dragging the **camera actor** from your scene's **World Outliner** directly into the Sequencer window. This creates a track for that specific camera actor. If you don't have a camera actor placed, you can also **add a camera** track to Sequencer, which might create a new camera actor in your scene for you.
3.  **Drag and Drop into Our Sequencer:** As highlighted in the reference, a common and efficient way to start controlling a camera in Sequencer is to **drag and drop** the camera actor from your Level (World Outliner) directly onto the Sequencer timeline window. This immediately adds the camera to your sequence and allows you to start animating or controlling it.

Once the camera is added to Sequencer, you can:

*   Add **Transform** tracks to control its position and rotation over time.
*   Add **Focus** tracks to manage depth of field.
*   Add tracks for other camera settings like focal length, aperture, etc.
*   Bake animation from imported FBX tracks if needed.

## Key Steps Summary

| Step                  | Action                                                                 | Tool/Location         |
| :-------------------- | :--------------------------------------------------------------------- | :-------------------- |
| 1. Export Camera      | Save camera (with animation) in FBX format                             | External 3D Software  |
| 2. Import FBX         | Bring the FBX file into your project                                   | Unreal Content Browser|
| 3. Place Camera       | Drag the imported camera asset into your scene (optional but common)   | Unreal Viewport/World Outliner |
| 4. Use in Cinematics  | Access Sequencer, add camera track by dragging actor or adding new one | Unreal Cinematics Menu, Sequencer |

By following these steps, you can successfully import cameras into Unreal Engine and utilize them within the Sequencer for all your cinematic needs.

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