Creating different levels in Unreal Engine is a fundamental step in building your game or interactive experience. At its core, making a new level involves creating a new level asset file within your project.
A level asset is essentially a container file that holds all the actors (objects like characters, props, lights, etc.) and their properties, as well as terrain, settings, and scripting specific to that particular scene or environment in your project. You can create multiple levels within a single Unreal Engine project to represent different areas, maps, or stages of your game.
Methods to Create a New Level Asset
Unreal Engine provides several straightforward ways to create a new, empty level file based on built-in templates or a completely blank slate. These methods are easily accessible directly within the editor interface.
Here are the primary ways to make a different level asset in Unreal Engine:
Method | Steps / Description |
---|---|
Using the File Menu | Navigate to the main menu bar. Click on File, then select New Level. |
Via the Content Browser | In the Content Browser, right-click anywhere in the whitespace. Under the Create Basic Asset category, select Level. |
Using a Keyboard Shortcut | Utilize keyboard shortcuts for quick access: - For Windows, press Ctrl + N. - For Mac, press Cmd + N. |
Each of these actions will prompt you to choose a template for your new level (like Empty Level, Basic, VR-Basic, etc.) or start completely blank. Once you select a template, a new level file is created and saved within your project's Content folder, ready for you to start building.
By using these methods, you can efficiently create the necessary level files to design unique environments and sequences for your project in Unreal Engine.