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How Do 3D Video Games Work?

Published in Video Game Development 5 mins read

3D video games create the illusion of depth and realism by simulating a three-dimensional world that players can interact with on a two-dimensional screen.

The Core Process

At its heart, a 3D video game constantly repeats a cycle called the "game loop." Within this loop, the game performs several key tasks:

  1. Processes Player Input: Checks for actions like pressing keys, moving a mouse, or controller input.
  2. Updates Game State: Calculates how objects move, react to physics, interact with each other, and follows the game's rules.
  3. Renders the Scene: Draws the current state of the 3D world onto the player's screen. This is where the magic of 3D graphics happens.

Key Components of a 3D Game

Understanding how a 3D game works involves looking at the different systems that work together:

1. Game Engine

The game engine is the foundational software framework. Think of it as the operating system for the game. It manages graphics rendering, physics, sound, scripting, animation, and asset management. Popular examples include Unity and Unreal Engine.

2. 3D Assets

These are the building blocks of the virtual world:

  • 3D Models: The shapes of characters, objects, buildings, terrain, etc. These are created by artists using 3D modeling software.
  • Textures: Images applied to the surface of 3D models to give them color, detail, and surface appearance (like wood grain or metal sheen).
  • Sounds: Music, sound effects, and voice acting that add atmosphere and feedback.

3. Graphics & Rendering

This is the crucial step of turning the 3D data into the 2D images you see on screen. It involves:

  • Scene Setup: The game engine positions all the 3D models, lights, and cameras in the virtual 3D space for the current frame.
  • Rendering Pipeline: A series of steps performed by the graphics card (GPU) to draw the scene:
    • Projection: Converting the 3D positions of objects relative to the camera into 2D positions on the screen.
    • Rasterization: Turning the 2D shapes into pixels on the screen.
    • Shading: Determining the color of each pixel based on textures, lighting, and material properties.
  • Animation: Making characters and objects move. As the reference states, 3D animation is a process used to create moving screens, characters, and objects in a three-dimensional space. These moving objects are 3D modeled and brought to life using computer-generated graphics, also known as CGI. This animation data is applied to the 3D models during the rendering process to show their motion.

4. Game Logic

This is the set of rules that defines how the game is played. It includes scripting for character behaviors (like AI), quest systems, scoring, user interfaces (UI), and managing game states (menus, gameplay, pause).

5. Physics Engine

Responsible for simulating real-world physics within the game. This includes gravity, collisions between objects, momentum, and realistic reactions to forces. When a character jumps or an object falls, the physics engine calculates its movement.

6. User Input

The system that detects input from the player's devices (keyboard, mouse, controller, touch screen) and translates it into actions within the game world, such as moving a character or firing a weapon.

How the Components Work Together

Imagine a character moving through a level:

  1. You press a key (User Input).
  2. The Game Logic interprets this as a command to move forward.
  3. The Physics Engine calculates the character's new position, checking for collisions with the environment.
  4. The Game State is updated with the character's new position and animation state (e.g., walking).
  5. The Graphics Engine, using the 3D models, textures, and current lighting, renders the scene from the player's camera perspective. This includes applying the correct 3D Animation to make the character appear to walk, brought to life using CGI techniques.
  6. This rendered image is sent to your screen.
  7. Simultaneously, the Audio system might play footsteps sound effects.

This entire cycle repeats many times per second (e.g., 60 times for 60 frames per second), creating the smooth, interactive experience of a 3D game.

Here's a simplified look at the flow:

Component Role
Game Engine Manages the entire process
User Input Player actions control the game
Game Logic Defines rules and behaviors
Physics Simulates interactions and movement
3D Assets Provide the visual (models, textures) and audio (sounds) elements
Graphics/Rendering Draws the 3D world onto the 2D screen, includes 3D animation via CGI

By combining complex 3D modeling, animation (brought to life by CGI), real-time rendering, physics simulation, and interactive logic, 3D video games create immersive virtual environments.

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