OOS in X4 stands for Out Of Sector, which refers to objects in and out of render range. Essentially, it describes what happens to ships, stations, and other game entities that are not within the player's immediate vicinity and actively being rendered by the game engine.
In X4, OOS refers to everything happening outside the range that you, the player, can directly see and interact with. While it's called "Out of Sector," it mainly deals with objects outside your render range.
Here's a breakdown of the concept:
- Render Range: This is the area around the player's ship or station that the game actively simulates and renders in detail. Everything within this range behaves according to real-time physics and AI calculations.
- Out of Sector (OOS) Simulation: When objects are outside the render range, the game uses a simplified simulation to determine their actions and outcomes. This is done to reduce the processing load on the computer and allow for the simulation of a large and complex universe.