To remove a mask in ZBrush, the easiest method is to Ctrl+Click on the canvas away from the model. This will clear the current mask.
Here's a more detailed explanation and alternative methods:
Clearing the Mask
The simplest way to clear the mask is:
- Ctrl+Click on the canvas in an empty area (away from the model). This will completely remove any masking present.
Inverting a Mask
Sometimes, you might want to select the opposite of what's masked. You can do this by:
- Ctrl+Click on the model itself. This will invert the mask, masking the currently unmasked area and unmasking the currently masked area.
Other Masking Options (For Advanced Control)
ZBrush offers more granular control over masking:
- Viewing Masked Areas: Masked areas are typically shown with a darker overlay. You can customize this overlay in the Preferences.
- Masking Brushes: ZBrush provides various brushes specifically designed for creating precise masks. These brushes can be found in the Brush palette under the "Masking" category.
- Masking by Polygroup: You can quickly mask an entire Polygroup by holding Ctrl+Shift and clicking on the Polygroup. Then, Ctrl+Click on the model to invert if desired.
- Masking by Topology: You can mask based on topological features.
Hiding Geometry Related to Masking
These are not strictly removing the mask, but are often confused with this function:
- Ctrl+Shift+Click: This will hide the unmasked (opposite of the mask) geometry.
- Ctrl+Shift+Alt+Click: This will hide the masked geometry.
- Ctrl+Shift+Click on the Canvas: This will reveal all hidden geometry. This is useful after using the other Ctrl+Shift methods.
By understanding these different methods, you can effectively control and manipulate masking in ZBrush for detailed sculpting and texturing. Remember that Ctrl+Click on the canvas
is generally the fastest way to remove any existing mask.